#ifndef BOULDERH
#define BOULDERH
#include "immobile.h"
#include "rank.h"

class boulder: private immobile, private inert_t {
public:
	boulder(game *initial_g, unsigned initial_x, unsigned initial_y)
		: wabbit(initial_g, initial_x, initial_y, 'b'),
		immobile(initial_g, initial_x, initial_y, 'b'),
		inert_t (initial_g, initial_x, initial_y, 'b')
		{}
};
#endif